This allows you to play the missions from the Tiberian Sun Demo. It is based on. A small mod for TS Firestorm (it might work on basic TS). Modifies various units. A package of all 64 Tiberium Sun maps of former C&C fansite 'Tiberium-MW'. Post maps in here. Tiberian sun old school westwood maps. By generelcase, September 20, 2017. 3 replies; 2,236 views. Amokk February 5, 2018.
This page is SO out of date. I've not been doing TS stuff for a couple of years. Feel free to have fun with the info here though. Take a look at what I've been up too recently: I've written guides to the XCC Utilities. There are listed below.
XCC AV Player, view it XCC Mix Editor, view it XCC Mixer, view it Download the Doc version of all three in one file I've updated my Guide to Editing TS. It now includes more info on map files, turret swapping, the threat rating node (thanks to DeeZire) and more! Download it It is in doc format. This ia a complete rework of my first Dark Worlds mod. It can be played with either TS or Firestorm, but has some special features in firestorm. Watch out for the AI too, it is deadly in this version.
I lost my first game against the rework in only 6 minutes, on level 2 ai, game set to normal. S.Murphy has submitted a cool mod. New World, go to the downloads section and check it out. Okay, some of you my read my post in BG:TS forum about the big blue tiberium crystal. Click to view it. Okay here is the beta of my new 4 side mod. Let me know what you think.
New map, check it out! Submitted by -iOnEye. NEW MAPS PAGE IS UP! Check it out! I finally finished my notes and example mod for how to add a third (or more) side to Tiberian Sun.
The notes include step by step instuctions on how to do it. Dark Worlds is here. This has more goodies than the last mod! Tons of new units, bat file, night features! Keep checking back, I'll be adding more features soon! Check out the XCC utilities from Olaf.
Check back often for the lastest mods and maps! New Page IS UP!
Firestorm complements Tiberian Sun with new missions, new maps, new units, and typically more fun. A great many changes include not only new units, but re-balancing of the already existing ones. Midnight sun stephenie meyer pdf torrent online. Artillery used by NOD, for instance, has been toned down, making it less effective, and the advantage is further diminished with the addition of the Juggernaut, a multi-turreted monster now available to GDI. A squad of Juggernauts is invaluable on both offense and defense for GDI players. In multiplayer games, NOD will be equally taken with the Cyborg Reaper, a quadruped that fires anti-infantry nets and multi-missiles.
However, the greater wildcard in NOD strategy will probably be the mobile stealth generator (which works exactly as you’d expect). Both sides have been given mobile war factories, as well as limpet mines, which attach themselves to enemy vehicles, in theory allowing you to see the enemy base once the vehicle returns there – similar to StarCraft’s parasite. These units sound great, but their actual usefulness is questionable.
A mobile EMP permits GDI more flexibility in blunting a NOD assault. Veteran units are also more useful to keep this time. They can achieve full veteran status relatively quickly, and the greater skill shown by veterans is noticeable. This feature also means it might be worthwhile to retreat and repair veteran units rather than building a new army. Tiberium is also a lot more deadly this time around, with mutated plants and vicious bio-engineered lifeforms running amok.
The spread of these lifeforms is central to many of Firestorm’s 18 new single player missions—nine each in GDI and NOD campaigns—that pick up the story after the GDI victory at the end of Tiberian Sun. The missions, once again a mixture of production and non-production scenarios, are consistent in quality with those of Tiberian Sun. FMV briefing vids spruced in between missions push the story forward as in the original.